Thursday, 17 November 2011

Day 54 : Processing character data

Processed five characters meant for the flying battle today and tried to paint weight with the parts the dropfall couldn't fix.
and also attach the weapons to the characters. At certain moments the weapon would penerate through the figures, but since it is a pretty far shot with motion blur applied afterwards, we can conceal this.

Screenshots:

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Radial glow with tint of blue

Shown Mr Pang my volumetric lights in nuke. He then suggest to apply a radial gradient at the origins where the light starts and screen it over the background layer, he demostrates that in PS.



Test renders of animating lights & terrain:


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