Monday, 21 November 2011

Day 56 : Lights rendered

The animated lights was rendered over the weekends, and i bring the sequence into nuke to append the radial glow effect onto it. Was tampering with the rotoscope tool as well

Here's the final animated sequence


There were major problems encountered with the flying characters i processed. Either i neglected to object merge the weapons from the master_rig to the character itself, position in the wrong hand or the mocap data i chosen is too shabby for looping. I am trying to rectify those that can still be salvage, if not i have to reselect a decent mocap data and redo them from scratch, reprocessed a couple now. Painting weights to relieve the deformation as i go along as well

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