Sunday, 25 September 2011

Day 16 : The start of rainbow shader

Over the weekends i tried to study other people's work of a ice shader, and try to understand the rational behind the usage and try to see if i could use them to build a shader for the rainbow bridge.

Here's the basic rainbow shader i constructed, i used the default rainbow node available in the network. I add some bumpnoise on the surface and normalized it to have some jittery effect. Then i mix the both of them together. Lastly i add a parameter to control the opacity for it to look translucent at the surface output

Render 1

Render 2



Gonna explore more on the lava shader for my terrain tomorrow

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