Today was the mocap shooting day, i came down to facilitate them like placing some of the markers on the actors. Jia bao came in and gave me a tutorial on cites procedural modelling, the duration was around four hours long, but the final result was an awesome modeling digital asset that was pretty cool. But now i am going to focus solely on my rainbow shader as told by Mr douglas to even out the attention on my other elements, so that my progress will not be lopsided, , he also gave me the video on the main idea of the volumetric lights in lord of the rings
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As for today, i added some noise, waves and cavities to create more jittery displacement. I got more to tweak more though. I also did adjusted the specular intensity of the surface model node, to blast the intensity for the brightly-lited look.I got the idea from a reference file of an ice shader, to create a more randomized outlook |
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