Friday, 30 September 2011

Day 21 : Continuation of rainbow shader

Today is the end of first month.
Ziyaad and i went for the mocap shoot early in the morning
I went to faciliate them with placing some markers on the suit of the actors

Photos:





And i continue to work on the rainbow shader afterwards

I connect the various output colour of the rainbow node to all of the available colours input on the surfacemodel to foster the white brightness, intensity and the noise frequency level. I decrease the opacity furthermore as well


Playing with VOPSOP

I tried to generate some displacement using the VOPSOP, however the displacement is not showing. My intention was to apply some multiple bricks or hexagon shape displacement, i then ascertain that the reason why it did not work is because my geometry has no division for the displacement to take effect. I grudge to append displacement because the UVs mapping will change, the rainbow maps the UVs utterly on one single face. If there were subdivisions, the mapping will look duplicated, scaled, unproportionated.
This is one example what will happen when i subdivide it



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