Tuesday, 6 September 2011

Day 2 : Begin R&D on terrain

Research on creating terrain with height maps

It has been some time since i last touch houdini
And it was my first attempt on creating terrain in houdini
I came to know about using height maps from Mr Douglas
Thus i deem that it will be a good headstart to venture from there
I searched on the forum and found some way to do it
There's example file to download
and illustration to clearly depict how the VOPSOP network connection works



Eg. 1



Eg. 2


Next i also found a great tutorial by  in youtube
The height map was being done in VOP network
The VOP's complexity and to understand how each node functions
 was a challenge for me






I sought help from bryan and jia bao
I was taught to promote parameter to increase productivity
And the real functions of the pattern nodes
Eg. voronoi noise and worley noise has more optimized functionality, such as creating 3D noise 
Also clamp node to decrease the height of the displacement of the crackle
Basically i spend most of the time today to experiment nodes and test results in the VOP network
So my progress for today,



Earth terrain



The Close up




VOP network
It comprises Veins, Anti-aliasing and crackle pattern





Heightmap

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