Mr douglas is going to retrieve back his art of thor book this week, hence i took a couple of pictures to store as reference, maybe i will upload them tomorrow. I tried to match the width and size with pertain to the size of the figure.
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I was told that the rainbow color is being generated by the default UVs values, which implies that the colour will shift along to the camera or the scale/translation of the object. I have not found a way to map the position ideally the way i wanted |
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Today i played around with the surface model node, turning on most of the reflectivity options, ramping up the value high. The view only looks decent in some angle, in certain angle, the colour mapping looks scaled or invalid |
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I start to dwell over my terrain after helping ruth out with her terrain, realizing that there are many loopholes to figure out. I also found out my terrain was not subdivided out in the previous renders, and when i subdivded it again, the shader mapping went bonkers and haywired. I have been relying on the lava width parameter which i created and the blendregions node to navigate and adjust to the most desirable mapping i wanted.
From the picture. Initially there were white bumps protruding out which i believed is ensued by the new normals pointing out, which is triggered after the subdivision. I have to conceal them by connecting one of my pattern to 3th region of the blendregions to merge around and cover up the white portion |
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Here is what i got after i tweak and tweak today, hmmm someone said that it looks like a mine |
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