With the help of Kermah's heightmap tutorial and Jiabao's guidance, i manage to extrude the center peak of the terrain. First i continued the tutorial and construct a new VOPSOP network to elude VOPCOP network 's limitation, by taking the information from the VOPCOP network. Then jiabao taught me to add a multiply node and connect it to the fral 2 which represents the y-axis to the float the vector node, then a parameter was added and used to ramp up the height.
VOP SOP expression to copy from VOP COP
Some screenshots:
Updated heightmap
Test render 1
Test render 2
Mr douglas feedback to me that the peak is somehow bottled, thus i went to edit the height map. He also explains my next responsibility after finishing the terrain, which is create a custom rocky shader, and followed by fluid which represents the lake and a shader for fluid. He advises me to research more on procedural noise & shader and go through Peter quint's basic shader tutorials
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