I received the character for referencing to the actual scaling of proportion for the terrain in comparsion with the model
For today i smoothen out the mountain, and reduce the height of the bumpiness/displacement, i also tried painting a new heightmap but it was a flop as it was quite difficult to manipulate with the limited brush set and my brushing techniques
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We also dicussed about the heaven terrain, the reference from Thor's rainbow bridge is a good idea, however the challenge is there in the shader writing shader. The look would be very new, clean and brightly lited kind of feeling.
Mr Douglas told us that the rendering time would be a nightmare for us due to the tremendous elements involved, which includes the volumetric light that i have not really got into it yet, so we should keep our progress consistently, and stay on track with our work schedule.
I have another example that looks a little better than the one I showed you earlier. It's here :U:\td_fypj\2011_p3A(light_house)\users\091898S_WEIJIE\Houdini\Earth Terrain commerical\terrain.hip
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