Thursday, 15 September 2011

Day 9 : Introduction to fluid

Mr Douglas came in today and give us feedback on our work in progress. He commented that my terrain looks kind of proceedural and predictable, the displacement bump has a close distance to one another, therefore he advises me that the mountain ought to have a sense of art direction, which is like more organic, he also advises me to also improve the heightmap to add in more details like what bryan did during his fypj

I received the character for referencing to the actual scaling of proportion for the terrain in comparsion with the model

For today i smoothen out the mountain, and reduce the height of the bumpiness/displacement, i also tried painting a new heightmap but it was a flop as it was quite difficult to manipulate with the limited brush set and my brushing techniques

Close-up


Far


We also dicussed about the heaven terrain, the reference from Thor's rainbow bridge is a good idea, however the challenge is there in the shader writing shader. The look would be very new, clean and brightly lited kind of feeling.



After the terrain shape and shader is finalized, i would move on to research on the fluid. I have found a tutorial on the introduction to fluid, but have not really gone through it.
Mr Douglas told us that the rendering time would be a nightmare for us due to the tremendous elements involved, which includes the volumetric light that i have not really got into it yet, so we should keep our progress consistently, and stay on track with our work schedule.

1 comment:

  1. I have another example that looks a little better than the one I showed you earlier. It's here :U:\td_fypj\2011_p3A(light_house)\users\091898S_WEIJIE\Houdini\Earth Terrain commerical\terrain.hip

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