Yeah i had to replicate the lava shader network from the non-commerical to the commercialized version. The network was huge and looks to be in a utter mess, i spent much time on recreating them. The network were based on a older version, which segregate the surface and displacement nodes, but i could pretty much understand where to connect in the material shader builder
I could not render the result even though i follow the steps accordingly
Replicating the nodes |
Mr Ron came in and assist me, he also advises me to swap to the shader view whenever i tweak the value and decrease the division of the terrain to minimize the rendering time |
From here, the render seem too whitetish Comparsion : without fit range node |
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