Came to school in the morning to realize that our card is inaccessible to the level 6 room. Thankfully there were some animation student around to help us to open the door.
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Close up shot signifying the details of the rock pattern |
Basically today was just test rendering. I don't know whether the current amount of details to the water would suffice since the lighting and atmosphere of the scene would look dim and obscure. Not so sure whether more details is neccessary in this case
I animated the offset of choppywater in one direction
Notice the glow/noise flickering on the lava, it was triggered with the abs() expression
Append a red tint to the water shader
This render is done in 640 x 480 resolution, estimated to take up two hours for 240 frames