Friday, 21 October 2011

Day 36 : IDM day helpout

In the morning before i went for the event, i went to class early and left the computer to render
I thinks that the wave movement seems to be a bit slow


Okay i re-render another one after converting it into a circle. However, notice when the wave reaches the peak, the peak seem too linear and uniform, the previous one has more displacement going on. Maybe i have to tinker with the mountain & peak node's attribute more


On top of that, Mr Ron came in today and set a goal for us to finish shot 5 by friday, and also he helped me by converting the grid to circle shape by using a csUniformScatter.otl from houdini exchange to scatter the points in an nice and uniform order. Since the 2dtriangulate node generates points in a randomized and wide-spaced fashion. On top of that, for my terrain lake, he told me that a good wave pattern should carries 3 sets of wave displacements. Firstly i would do a basic animation with the mountain node as the base, then i would animate the choppy water displacement node as the secondary, eventually i would animate a tileable water displacement image using UV project. Mr Ron taught me how to consolidate up to 16 displacement pattern together using v_dlayer SHOP node, you have to unhide it to use it, there is one for image consolidation as well named v_layer node, an interesting thing learnt




Lastly, me and ziyaad were volunteering at the
IDM day
Visitors settled down
The school i am in charge of
The school ziyaad is in charge of
Time for teabreak
Student queueing up for refreshments
Tour the secondary school students around, explaining to them the all aspects of digital media and also letting them to know about our school comprehensively. They also exhibit their interest and enthusiasm to us by asking many questions.
The animator career talk and video making of digital game & movies held earlier on is also very entertaining

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