In the morning before i went for the event, i went to class early and left the computer to render
I thinks that the wave movement seems to be a bit slow
Okay i re-render another one after converting it into a circle. However, notice when the wave reaches the peak, the peak seem too linear and uniform, the previous one has more displacement going on. Maybe i have to tinker with the mountain & peak node's attribute more
I thinks that the wave movement seems to be a bit slow
Okay i re-render another one after converting it into a circle. However, notice when the wave reaches the peak, the peak seem too linear and uniform, the previous one has more displacement going on. Maybe i have to tinker with the mountain & peak node's attribute more
On top of that, Mr Ron came in today and set a goal for us to finish shot 5 by friday, and also he helped me by converting the grid to circle shape by using a csUniformScatter.otl from houdini exchange to scatter the points in an nice and uniform order. Since the 2dtriangulate node generates points in a randomized and wide-spaced fashion. On top of that, for my terrain lake, he told me that a good wave pattern should carries 3 sets of wave displacements. Firstly i would do a basic animation with the mountain node as the base, then i would animate the choppy water displacement node as the secondary, eventually i would animate a tileable water displacement image using UV project. Mr Ron taught me how to consolidate up to 16 displacement pattern together using v_dlayer SHOP node, you have to unhide it to use it, there is one for image consolidation as well named v_layer node, an interesting thing learnt
Lastly, me and ziyaad were volunteering at the
IDM day
Visitors settled down |
The school i am in charge of |
The school ziyaad is in charge of |
Time for teabreak |
Student queueing up for refreshments |
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