Thursday, 20 October 2011

Day 35 : Continue to work on lava shader

Today Mr Douglas came in today, he is quite happy with our progress so far, he also told me to render a short sequence for the wave animation to have a better gauging of how well it flows. Shall do that tomorrow
.p.s. change the yellow part with purple

Anyway Mr Ron devoted a lot of his time to help me, to create the gradual fading effect of the shader. Intially the parameters is full of bugs, it goes haywired as we cannot control it from the outside, only from the inside. Mr Ron managed to fix that by recreating a new subnet to accommodate the displacement, displacement bound and shader together, instead of only having one material shader builder storing all of them together. Eventually he create attributeused to take the information of the parameter from the SHOP network, then used an expression $BBY; Y stands for the y-direction axis, which was intend for the fading to take place in the y direction coming down. And the $rampy, was to adjust the opacity from up down

Here is the lava shader network i have generated today, the main difference is i did not use the lava shader as provided, i tried to attain the colour with simple ramp, lambert and i apply the displacement with the noise pattern. I believe it looks better than the one previously done. Anyway i pick up a lot from stuff from lusheng's blog, he did some nice rock shading as well.

Render

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