Today Mr Douglas came in, he feedback to me the things i ought to improve on, which is reduce the amount of water offset animation by half, render the sequence with z-depth in order to introduce lightfog in compositing for the depth map effect. Also the terrain should have a shoreline to enhance the realism.
He also shown us how to use $hip for saving files lest the files were missing and convenient to render on other terminal as well. He also place emphasis regarding the artistic scaling, as to compare with other object in the scene to gauge the exact scale.
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The water reference found in LOTR |
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Current scene |
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Test render |
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Added more bumpy rocks in front (shoreline) |
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