Wednesday, 19 October 2011

Day 34 : Sea of glass II


Today i passed my wave displacement file to ziyaad for his crowd simulation test, however the heavy load of the scene is overwhelming due to the extensive scale and the high polygon faces i guess and therefore i did another simple underlying wave displacement and pass it to him


Test render flipbook of the wave movement
The actual render plays a bit smoother compared to this


Various renders of bricks displacement appended with different value:
- High displacement value

- Medium displacement value

- Low displacement value

Have yet to tweak the colors yet


Did some flipbook test render, i realize the displacement edges sharp looks like a blunt cone after converting the polygon from a grid to a circle, and the frequency i used to drive the movement does not seem realistic; it looked like jelly wobbling , might have to find other solution or try to fix this

1 comment:

  1. Excellent article. Very interesting to read. I really love to read such a nice article. Thanks! keep rocking. glass blunt

    ReplyDelete