Today i spend time molding some multiple terrain from scratch, but it turns out to be crappy with broken vertices, so i scrape that and proceed on with painting heightmap instead
I replicate two copies of the original terrain
and repainted a new heightmap in photoshop
and made two variants and reposition them
Some screenshots :
Now the shading part which is quite a concern, i couldn't find a good technique to control the lava trait in the way i wanted it to be, might have to consult Mr Ron on this.
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