Bumpy glass shader
The good thing about this shader is that it comes with a built-in noise displacement
|
Glass shader
Just like the bumpy glass shader without the displacement, too glossy and has fewer attributes to tweak compared to the rest |
|
Reflective shader
As the name suggest, a simple one |
|
Ice cube shader
The displacement pattern is nice, looks promising |
|
Frosty ice shader
Good headstart for development |
What i did today is integrate the displacement of the ice cube shader with the frosted glass shader
The UV's mapping looks better when i connect the second input of the vectortofloat to the s value
I create a ramp parameter to generate the rainbow colours instead of using the conventional rainbow node
And here is what i got after tinkering with the attributes the whole day |
No comments:
Post a Comment