Monday, 10 October 2011

Day 27 : Testing the old shaders

Today i attempt to test out the shaders Mr Ron sent me

First and foremost, i tried out the SH_glass_p5 file, which is an otl.file and it gives a mantra error and crashes whenever i render

Then the old shaders file,

Range of shaders


Bumpy glass shader
The good thing about this shader is that it comes with a built-in noise displacement

Glass shader
Just like the bumpy glass shader without the displacement, too glossy and has fewer attributes to tweak compared to the rest


Reflective shader
As the name suggest, a simple one

Ice cube shader
The displacement pattern is nice, looks promising

Frosty ice shader
Good headstart for development


What i did today is integrate the displacement of the ice cube shader with the frosted glass shader
The UV's mapping looks better when i connect the second input of the vectortofloat to the s value
I create a ramp parameter to generate the rainbow colours instead of using the conventional rainbow node
And here is what i got after tinkering with the attributes the whole day
Test render 1

Test render 2

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