It's also time to block one of the shot which is the last shot, which covers our combined effort, incorporating the elements we each did; the crowd sim, the cloud, the debris, my terrain/ocean. Right now i have to create multiple mountains to append realism in the scene, and finalize the shader which is quite a headache
I tried moulding the shape of the multiple mountain in houdini, but it is quite tedious ... (polysplit, polyextrude, smooth, polysplit again) ... to attain that ideal shape, perhaps i would try to paint a new heightmap
Reference pictures:
Today: added Mr Ron's fluid |
Basic setup for the God rays which i was taught
Using the atmosphere and a spot light
With the lit fog from the shop assigned to them
Rendered with raytrace on
Gonna play with the attributes more
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