Today Mr Ron came in, asked him a couple of questions. He explains to me the idea of index of refraction/reflection for the frosted glass. Initially i was facing the issue with displacement bound and sluggish rendering time, Mr Ron endeavours to use some reflection and envmap node to substitute the frosted glass to minimize the rendering time and deliver the results, but it has got a lot more to append and tweak.
Rainbow sea of glass, hmmm this is the closest reference picture i can find
Most likely tomorrow i would try to replace the brick texture displacement with the ice cube displacement. Then try to generate the waves pattern using pattern in VOPSOP
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