I changed the connection output of the mix node to just the refractivity colour input of the surface model node,
it looks better now, more brightly lited
I try to modify the mountain displacement Mr Ron shown me and experiment with it. There are still some issues, the reflectivity is not reflecting well of the character, gonna figure out how. And i can't figure out how to apply a decent displacement without affecting the UVs mapping, the bricks pattern is out because the VOPSOP is giving me problems and if i were to subdivide, the shader mapping will change
Some test render :
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