Got the initial pattern on there already, the displacement patterns is derived from a portion of the network in the woodplanks node |
Artifects showing while rendering, Then i manage to recitify it with the displacement bound, by unticking the true displacements tab and ticking the re-dice displacements |
Mr Ron told me to play around see where to place the random node to acquire the randomized cubes pattern, eventually i found a good spot to put it in which is in between the make_bricks and vertical_stripes in the s input/output. It is slightly randomized in a way, but not all the way |
Close up of the patterns |
With patterns |
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