Monday, 24 October 2011

Day 37 : Sea of glass III

Continued to work on my sea of glass, i had to discard the previously done waves since it swells too uniformly. Thus i reconstructed a circle base with the a ripple and mountain node, the ripple node has a more ideal look of a waveform

I played with expression as well, i found some useful expression on expression cookbook site that drives many kinds of different waves and dynamics. Initially i tried abs(sin($F * 10), what it does is to drive the ripple node along with an up and down jerking motion. Later then i ascertained that a simple $F * 0.01 expression is what i needed
This is the unclean network, the rest of the nodes are used for testing earlier on
Scene View



Animation test

 
.P.S. I shall divert my attention to my terrain and lake tomorrow
I am also thinking of appending more displacing details & drive them with expression using the technique Mr Ron taught me 



No comments:

Post a Comment