He also told us not to squander away too much time on perfecting the colour and shading, since we can do that in compositing instead at a later stage, so meanwhile just try to get the effects done.
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Close up shot |
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With just basic water shader |
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With choppy water added |
Mr micheal also came in today, he said that the lava looks nice, and he advises me to apply a glowing animation on the lava. Mr Ron therefore taught me to apply this expression at the parameter connected to the diffuse of lambert
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the abs() was intended to prevent the value from running below zero |
Coming back tomorrow to continue working on the water (waves in VOPSOP, basic water shader, animated choppy water displacement)

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