Friday, 28 October 2011

Day 40 : Lava shader III

Mr Ron came in today and check on our progress, he said that we are somehow behind time. Thus he advises us to plan out the timeline to try to do as much as possible to show Mr douglas by monday. Hence most of us decided to come back to school tomorrow.

He also told us not to squander away too much time on perfecting the colour and shading, since we can do that in compositing instead at a later stage, so meanwhile just try to get the effects done.

For the base i tried to mix both stonewall together with varying attributes, colours and frequency and multiply with a lambert. Then i realize that the terrain set quite far away from the camera, the details does not look that prominent when rendered

Close up shot

With just basic water shader

With choppy water added

Mr micheal also came in today, he said that the lava looks nice, and he advises me to apply a glowing animation on the lava. Mr Ron therefore taught me to apply this expression at the parameter connected to the diffuse of lambert

the abs() was intended to prevent the value from running below zero
Then Mr Micheal thought that it might look too regular, so maybe i would leave it in compositing

Coming back tomorrow to continue working on the water (waves in VOPSOP, basic water shader, animated choppy water displacement)

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