He also told us not to squander away too much time on perfecting the colour and shading, since we can do that in compositing instead at a later stage, so meanwhile just try to get the effects done.
Close up shot |
With just basic water shader |
With choppy water added |
Mr micheal also came in today, he said that the lava looks nice, and he advises me to apply a glowing animation on the lava. Mr Ron therefore taught me to apply this expression at the parameter connected to the diffuse of lambert
the abs() was intended to prevent the value from running below zero |
Coming back tomorrow to continue working on the water (waves in VOPSOP, basic water shader, animated choppy water displacement)
No comments:
Post a Comment