As for today i concentrate solely on the terrain shading since our objective is to complete shot 5 by friday D:
I tried to tweak and attain the look of a few lava trait emerging at the peak. And i am working on the base shader, however i could not get the desired look. JB advises me to mix noise pattern or rock materials to get that complex look like the one in the reference picture Mr Douglas gave us.
Going back home to research and experimenting on how to get that black veiny charcoal rock pattern
Hope i could at least finish the full shading of the terrain tomorrow
Colourize the overall with a lambert of black assigned |
Displacement with worley noise |
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