Yeah i am tampering with the lava shader today, there is lots of attributes for me to meddle around with, however a few of them is not working, maybe something went amiss after bringing in the commercialized version. Had a hard time rendering though, even though i lowered my setting, the render still takes a bit of time
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Current setting |
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From what i understand, the value of the normals is connected to the aanoise then output to the colour, as shown above which drives the bias to generate the pattern on the position of (2)varying normals . The frequency, offset etc can be alter in the aanoise node, with the higher likelihood to acquire your desired pattern instead of modifying the whole shape/displacement of the terrain |
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The ramp comes into handy to adjust the opacity of the pattern |
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With the increment of new nodes, the network gets messier, thus i create groups to classify them in an array manner in case i mess up any of them by accident |
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Here is what i have got so far |
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