Thursday, 13 October 2011

Day 30 : End of week 6



It's drawing near towards the end of the week six, and my things aren't much complete yet, the models have to be finalized before the blocking of shots, getting a bit tensed up. Time to get more serious and hasten our pace

Anyway,
Earlier today,
I tried to do the shading for the multiple mountains

Reference picture

Marble & stone pattern with layers of white & black

Added mould patern, shaded main terrain
For the lava trait part, i still couldn't figure out a good solution to do

Displacement map i done in photoshop,
initially it was a coloured brick pattern, i have to grayscale it and clean off the discrepancies

Render one
Mr Ron was right, a displacement map fits the bill

Render two



However,
Problem faced with displacement bound

In close-up view, the displacement bound issue is very prominent
This colour saturation is what i am looking for

Displacement bound value at 0.7, any value greater than that takes forever to render, some artefact still remains and colour turns out to be vividly saturated
In spite of ramping up the value for displacement bound, the render is sluggishly slow. And the level of colour saturation increases along with the displacement bound value and i don't know what's wrong with that, hope Mr Ron comes in tomorrow

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