It's drawing near towards the end of the week six, and my things aren't much complete yet, the models have to be finalized before the blocking of shots, getting a bit tensed up. Time to get more serious and hasten our pace
Anyway,
Earlier today,
I tried to do the shading for the multiple mountains
Reference picture |
Marble & stone pattern with layers of white & black |
Added mould patern, shaded main terrain For the lava trait part, i still couldn't figure out a good solution to do |
Displacement map i done in photoshop, initially it was a coloured brick pattern, i have to grayscale it and clean off the discrepancies |
Render one Mr Ron was right, a displacement map fits the bill |
Render two |
However,
Problem faced with displacement bound
In close-up view, the displacement bound issue is very prominent This colour saturation is what i am looking for |
Displacement bound value at 0.7, any value greater than that takes forever to render, some artefact still remains and colour turns out to be vividly saturated |
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