Tuesday, 18 October 2011

Day 33 : Sea of glass I

I downloaded a displacement waves file from odforce. Basically it uses mountain node node to generate the curves of the base shape of the waves, then peak it to increase the height and then add another mountain node to displace the other little bit varying normals.

On top of that i also realize that there is a default choppy water node in the SHOP network, it will be useful for my development of the higher level of details in ocean or waves.

Today was a burn out day for me. In the morning and afternoon things gets frustratingly bad. The render gets excruciatingly slow after i add in the rainbow shader and bricks pattern. The shading looks awkward after changing displacement, and the houdini lags severely

Thankfully, the shading works later on after i UV project it, and i manage to get some renders even though it's slow after lowering the render setting tremendously.


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